Biography

The twelve-strong Species Coalition knows shockingly little about the origin of one of its most powerful citizens. As far as any investigation has found, eX popped into existence on the city-station Nexus in early 2207. Given that they refuse to identify their race or homeworld, and that no species exists in the Coalition's databases matching their physical description, speculation runs rampant. The most popular theory— and indeed, the correct one— is that they come from a pre-spaceflight (or at least pre-warp) people, one which they wish to protect from the attention of the Coalition.

For several years eX lived paycheck-to-paycheck on the Nexus, slaving away in undignified jobs under the Coalition's radar while they obsessively soaked up all the knowledge its extranets had to offer. They taught themselves physics, engineering, computer science, biology, history, sociology, psychology, many other fields and sub-disciplines, and the major languages of all twelve Coalition races.

Thanks to aggressive guerrilla networking, eX was eventually hired in 2213 by Star Horse Technologies, a spacecraft startup founded by a billionaire entrepreneur and several engineers out of the Coalition's premier engineering institutes. There, they helped to build a prototype for what the team called "Project Starhorse"; a newly-patented design of warp drive whose energy efficiency represented a nearly twenty percent improvement compared to what was available at the time. Corporate and government representatives eagerly tuned in to watch the Starhorse prototype's first publicized test flight in mid-2215.

In early 2216, to the shock of the entire known galaxy, eX revealed their own warp drive design, built and patented in secret, whose energy efficiency easily doubled that of the Starhorse drive.

Chaos ensued. Amidst legal battles with Star Horse, pressure from the Coalition's member governments, mouth-watering buyout offers from every direction, espionage, personal harassment and more, eX fought palp and claw to retain full and exclusive control of their new startup: Neurveccan Enterprises. They were able to scale their company until it was self-sufficient, and then it didn't stop scaling. By the early 2230s, Neurveccan Enterprises had quietly become a widely-respected pillar of the spacecraft industry.

Today, in 2246, it has mutated into a many-armed monster. The company and its subsidiaries are all entrenched in at least nine systems and twenty-eight planets, with billions of employees from various races and backgrounds. The nearly six-kilometer long starship Ambition is the largest private spacecraft ever built in Coalition space, boasting its cutting-edge technology. Through innovation and acquisition, eX has begun sliding their fingers into every industry from firearms to pharmaceuticals, leading some to question if Neurveccan Enterprises may be on track to becoming a monopoly.

Oh— if they all only knew.

Personality

eX the public figure is notoriously reclusive, rarely showing their face even at their own company events. Interviews with them are scarce. They have no social media presence. Their company is a behemoth, yet they barely exist in the public eye, which is just as well, as visibility limits their mobility and complicates what should be simple. ...and besides that, they don't believe themselves to be particularly photogenic.

They carry themselves like a military general, or perhaps a supervillain, most everywhere they go. They are uptight, acerbic, prudish, and obsessively meticulous. From those under their employ, especially at a high level (though nowhere is safe from their surprise inspections), they demand efficiency and precision; no error escapes their notice, and failure often means reassignment. However, though they are certainly not a personable leader, they make it a point to ensure that their subordinates are always compensated fairly for their work and rewarded for their loyalty.

Privately, eX is a highly-driven megalomaniac with a god complex who believes that their genius uniquely qualifies them to shepherd the world into its best possible future. To that end, they manipulate strands in an unbelievably complicated web of plans, projects, and agendas which reach well beyond the jurisdiction of their own tech empire and are based in ruthless ends-justify-means pragmatism. In other words, if an altruistic goal cannot be accomplished legally, transparently, ethically, and peacefully, then they will move to accomplish it illegally, secretly, unethically, and/or violently. In... messy matters, they obviously prefer to avoid getting their hands dirty— but if it ever came to that, they wouldn't hesitate.

They cannot connect to anyone who isn't like them. They cannot trust anyone who is. While eX tends to be outwardly cordial and sometimes even find enjoyable common ground with their peers in positions of power or wealth, they also tend to anticipate betrayal from the moment they shake hands. Each and every flaw, vice, and pressure point is memorized, spun into contingency upon contingency. In the Machiavellian reality they inhabit, there are allies, enemies, and pawns. There are no friends. There is no family. Catharsis suffices, for lack of companionship. There's a sword hanging over their head.